Christopher Vincent Metzen
- Born:
- November 22, 1973, Anaheim, California, USA
- Nationality:
- American
- Profession(s):
- Game Designer, Artist, Voice Actor, Writer
Early Life and Education
- Developed an early interest in drawing and fantasy worlds.
- Largely self-taught in art and design.
Career and Major Achievements
- Joined Blizzard Entertainment in 1994 as an artist and animator.
- Contributed significantly to the development of the Warcraft, Diablo, and StarCraft franchises.
- Served as Vice President of Story and Franchise Development at Blizzard Entertainment.
- Retired from Blizzard Entertainment in 2016 to spend more time with his family.
- Returned to game development in 2022, joining Warchief Gaming as a strategic advisor.
Notable Works
- Warcraft Universe (World Design, Story, Art)
- Diablo Universe (World Design, Story, Art)
- StarCraft Universe (World Design, Story, Art)
- Voice acting roles in various Blizzard games, including Thrall in Warcraft.
- Conceptualized many iconic characters and storylines.
Legacy and Impact
Chris Metzen played a crucial role in shaping the narrative landscape of Blizzard Entertainment's most successful franchises. His work has profoundly influenced the gaming industry, creating immersive worlds and compelling characters that resonate with millions of players worldwide. As reflected during the BlizzCon 2014 Chris Metzen biography presentation, his impact extended beyond game design to include voice acting and leadership within the company.